![]() Select the Preset in the drop down menu at the top. ![]() Now login to the game and push 'Shift+F2' to open the ReShade Menu. Rename the file to either "d3d9.dll" or "opengl32.gll" depending on which one you previously installed and replace the previous one that is now in your game folder alongside the Client.exe.ĭownload this file,, and copy the file into your bin/bin64 folder (where your Client.exe is located). For 64bit client you will need to follow that same procedure AND then go back to the ReShade program and hold down CTRL and click "select game" again, this will generate a file called "ReShade64.dll" in the same place as the ReShade program ( ). Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.ĭownload ReShade 3.0.8, run it, click "select game", find your blade and soul game Client.exe, select it, now choose either D3D9 or OPENGL (they both work). The syntax is based on HLSL, adding useful features designed for developing post-processing-effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and transcompiler, called ReShade FX. The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. There might be another reason it’s not working for you, but that’s the first thing I would check.ReShade is an advanced, fully generic post-processing injector for games and video software developed by crosire. So, once you understand how it’s written, it’s easy to work out what keys you have set for various things just by looking at the ReShade.ini file, and you can change them directly in this file using a text editor. In other words, 113,0,1,0 = F2,no alt,yes shift,no control (ctrl and alt might be the other way around, I’m not sure, I haven’t tested it). So, a 1 in the 3rd position in my case means shift, and the 2nd and 4th numbers being set to 0 I think means you’re not using control or alt. The next 3, as far as I can tell, refer to any modifier key you use. The first number of the 4 in your KeyMenu line will be the main key code. Take a look and see what yours is set to. In my installation, it reads KeyMenu=113,0,1,0 (note that there are no spaces anywhere in the line spaces stop it working) which means Shift+F2. Those numbers represent the key it’s set to. ![]() There should be a section in the file that begins and under it a line that begins KeyMenu= with 4 numbers separated by commas after it. You should be able to find which key it’s set to by looking inside the ReShade.ini file. Which version of ReShade are you using? The key should be either Home or Shift+F2, unless you’ve changed it to something else yourself. ![]() If so it could just be that the key for opening and closing the ReShade menu is set to something different. Is your preset working? Is it just that you can’t bring up the ReShade menu? ![]()
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